EotL Guilds

There are several sects of knowledge that exist throughout the multiverse. These sects are often called guilds. Guilds allow you to gain skills, guild facilities, and other benefits. You can be a member of only one guild at a time, but you may further "specialize" within your guild.

Some guilds require that you meet certain criteria before you are allowed access into that guild. Common criteria include a minimum value of a stat, a completed quest, a certain alignment, and other similar considerations.

Leaving a guild is something to be discouraged. If you do so, all of your skills that are "private" to the guild will be forgotten. You will know whether or not a skill is "public" or "private" when you get information on the skill at the guild. In addition, when you leave a guild your proficiencies and public skills will be reduced.

It is generally considered bad form for a non-member to ask for directions to where a guildhall is located. There are sometimes hints in the help file for the guild. Some guild locations are quite difficult to find.


Guilds and their Specializations

* Capacitor Guild


* Crusader Guild
Clerics
Paladins


* Dustmen Guild
Order of the Dark Heart
The Fallen


* Etc Guild


* Fighter Guild
Berserkers
Bodyguards
Swordsmen


* Forester Guild
The Druidic Order (closed)
Rangers


* Headhunter Guild


* Linguist Guild (all skills are public)


* Mageslayer Guild


* Pacifist Guild


* Padawan Guild
Jedi
Sith


* Red Disciple Guild


* Rogue Guild
Thieves
Assassins
Bards


* Spellcaster Guild
Illusionists
Necromancers
Runesmiths
Warlocks


Sword art by Moby@EotL.

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--> A Brief History
--> Getting Started
--> Help Files
--> Races
--> Guilds
--> Cabals
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